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Animation Basics ​

On an animation board, you move objects across several frames. The number of frames you can create depends on your plan: on the Basic plan it is limited by the project's file size (typically around 50–70 frames), and on the Starter plan it is up to 15 frames. Each frame can last from 0.1 to 5 seconds.

Finished animations can be exported as a video file or an animated GIF. → Exporting Animation

Creating a project ​

Create an animation project from "Animation" in the project list.

On the Basic plan, you can also create an animation from the scenes of a static board. When the animation data has been created, a message tells you so and asks whether to open the new animation board right away. "Animation data created" dialog

Building an animation ​

Build an animation by repeating two steps: add a frame, then move objects in that frame.

Adding a frame with "+" and moving players and the ball, adding another frame and moving them again, then playing from frame 1.

See How to move objects for curves, heights, and more.

Animation controller ​

The animation controller.
The animation controller.
No.ItemDescription
1Frame countCurrent frame / number of frames
2Cam AnimOFF / 2D / 3D for Camera Animation
3FXTurns Effective mode on or off
4Path: from / toShows movement paths. "from" is the path from the previous frame, and "to" is the path to the next frame
5Add rangeSwitches the range of frames for new objects
6Playback buttonsFrom the left: previous frame, next frame, play the current frame, play the next frame, and play to the end
7Frame durationThe duration of the current frame (0.1 to 5 seconds)
8− / + deletes the current frame, and duplicates it as a new frame
9Frame listPress a frame to edit it. The list scrolls horizontally when there are many frames

Adding and deleting frames ​

  • Press to duplicate the current frame and add it after. Then move objects in the new frame.
  • Press to delete the current frame.

Swapping frames ​

Press the current frame in the frame list to show a popup. swaps it with the previous frame, and swaps it with the next one.

Duration per frame ​

Each frame has its own duration, from 0.1 to 5 seconds. Change it with the slider in the controller.

Selecting a range of frames ​

Drag across the frame list to select several frames and edit them together. Selecting a range of frames

  • Editing objects while a range is selected applies the same change to every frame in the range.
  • Moving the duration slider sets the same duration for every frame in the range.
  • Frames cannot be added, deleted, or swapped while a range is selected. Press a single frame to clear the range.

Playing an animation ​

  • plays from the current frame to the end.
  • plays the current frame (the movement from the previous frame).
  • plays the next frame.

Effective mode ​

Turn on "FX" in the controller to add an effect to objects that become visible when a frame changes. Controller with FX on

ObjectEffect
LinesDrawn as if extending from the start point to the end point.
Rectangles, ovals, polygons, polylinesFade in.

Effects play during playback and in exported videos. When switching or seeking frames, objects appear immediately without the effect. The setting is saved per project.

Range of frames for new objects ​

When you add a new object, you can choose which frames it is added to.

  • Current frame only
  • From the first frame to the current frame
  • From the current frame to the last frame
  • All frames

When you delete an object, a dialog asks which frames to delete it from.