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Player Objects ​

Each player object belongs to either home or away . When the field is horizontal, home attacks from left to right and away from right to left. When the field is vertical, home attacks from bottom to top and away from top to bottom.

Home and away on a horizontal fieldHome and away on a vertical field

Changing the look of a whole team ​

With (or ) selected in the toolbar, appearance changes apply to every home (or away) player. Players you add later use the same appearance.

Choose in the toolbar. The panel switches to the "Home players" settings.
Choose in the toolbar. The panel switches to the "Home players" settings.
Press the body color, choose a color, and press "Change".
Press the body color, choose a color, and press "Change".
Every home player changes color.
Every home player changes color.

Body size and name size are set under "Common Player Settings" at the bottom of the panel. They apply to every player on the field, home or away.

Changing players one at a time ​

When you select a player, the panel shows that player's settings and changes apply only to the selection. With several players selected, changes apply to all of them.

Name and number settings.
Name and number settings.
No.ItemDescription
1NumberNumber color, visibility, and the number itself
2NameName color and visibility
3BG / Bold / Pos.Name background, bold text, and name position (top, bottom, left, right)
4BG ColorColor of the name background. "Auto" picks white or black to suit the field color
5Player nameEnter the name. The button on the left changes the text alignment
6SymbolsInserts symbols such as cards, a goal, a captain mark, substitution arrows, or NEW into the name
Body, direction, and 3D settings.
Body, direction, and 3D settings.
No.ItemDescription
1BodyBody color. Two-color bodies and uniform patterns are available on the Basic plan
2Arrow/Arms, Foot, View AngleShows an arrow or arms for body direction, the preferred foot, and the view angle → Showing direction, Showing the view angle
33D HeightHeight in the 3D view → 3D Player
43D PosePose in the 3D view → 3D Player

Uniform patterns Basic ​

Bodies can be shown in two colors. Press the button to the right of the body colors to open the pattern settings. Combine a type (stripes, line, or half) with direction, thickness, and count to get close to a real kit. If a pattern makes the number hard to read, an outline is added to the number automatically.

Pressing the pattern button, choosing stripes under "Pattern", changing the stripe count and direction, then switching to a line and to half.
TypeSettings
StripesCount, direction (vertical, horizontal, or diagonal), and Thick/Thin (wide bands or thin lines)
LineDirection and thickness. For thin lines, you choose a position (center or edge) instead of a direction
HalfWhich way the body is split (left/right, top/bottom, or diagonal)

Editing names and numbers together ​

"Individual Settings" lists every home (or away) player so you can edit them in one place.

Choose in the toolbar and press "Individual Settings" in the panel.
Choose in the toolbar and press "Individual Settings" in the panel.
Enter names, numbers, feet, and heights, then press "Apply" to update them all at once.
Enter names, numbers, feet, and heights, then press "Apply" to update them all at once.

Closing with "Cancel" discards the changes.

Editing everything for one player ​

Double-click a player to open its edit window. Change the name, number, appearance, and 3D settings, then press "Apply".
Double-click a player to open its edit window. Change the name, number, appearance, and 3D settings, then press "Apply".

You can also open it with "Edit player" in the context menu or in the header. With several players selected, only settings they can share, such as colors and visibility toggles, are shown.

Showing direction ​

Use "Arrow/Arms" and "Foot" in the panel to choose how a player's direction is shown. You can set them for every home (or away) player at once, or only for the selected players.

ItemOptions
Arrow/Arms Arrow, Arms, Arrow and arms, None
Foot Left, Right, Both, None

Players showing any of these can be turned with the handle (a red dot) when selected.

Arrow ​

Selecting a player and choosing under "Arrow/Arms" shows an arrow in the direction the player is facing. Dragging the handle turns the arrow.

Arms ​

Choosing under "Arrow/Arms" shows the body direction as arms. Dragging the handle turns the arms.

To show the arrow as well, choose .

Choosing under "Foot" shows both feet, with the preferred foot (here, the right) filled in. Dragging the handle turns the feet too.

Choosing fills in both feet. You can also enter the preferred foot for the whole team in Individual Settings.

Turning players ​

Players showing an arrow, arms, foot, or view angle get a rotation handle (a red dot) when selected. Drag the handle to turn the player.

Dragging the handle turns the player and the view angle together.

Making players face the ball ​

Select the ball and press in the header. The players turn to face the ball.

Selecting the ball and pressing turns the players' arrows toward the ball.
Double-clicking the ball also turns the players' arrows toward the ball.

Showing the view angle ​

Select a player and press under "View Angle" in the panel. A cone showing the field of view appears in front of the player.
Select a player and press under "View Angle" in the panel. A cone showing the field of view appears in front of the player.
  • The angle can be set from 15° to 220°.
  • The view angle follows the player's direction. When you turn the player or move it in an animation, the cone moves with it.
  • With several players selected, the same visibility and angle apply to all of them.
  • On animation boards, visibility and angle can change from frame to frame.
  • The same view angle is shown in the 3D view. → 3D Player