How to move objects
The object moves by the difference in position between frames. By adding frames and moving objects, an animation can be created. The objects that can be animated are as follows
- Player Objects
- Ball Object
- Marker Object
- Line objects
- Oval and rectangle objects
- Polygon and polyline objects
Text and handwriting objects cannot be animated.
Properties that can be changed by animation
The properties that can be changed by animation are as follows
- Player object, ball object, marker object
- Position
- Rotation
- Player object (switched per frame)
- Visibility
- 3D pose, view angle display and angle
- Name display
- Line object
- Position
- 3D height of each point
- Rectangle/oval object
- Position
- Rotation
- Size
- Polygon/polyline object
- Vertex position
None of the objects can animate opacity or color.
A player's pose, view angle, and name display are normally recorded on the current frame only. While a range of frames is selected, they are applied to every frame in the range.
Curving player and ball movements
Player and ball objects can move along curves. Player and ball objects can display the trajectory from the previous frame and the trajectory to the next frame by turning on the display of paths. Paths are drawn in the player's color, which makes it easier to tell several players' movements apart. 
Curving with the anchor point
With path display on, an anchor point (a faint circle) appears midway along a movement path. Drag the anchor point to curve the movement.
Tracing a movement on the field
To move an object along a line you draw freely, select the object, press in the header, and trace on the field. Where you finish tracing becomes the object's position in that frame.
- is shown when the selected object has not moved yet in that frame.
Resetting a movement
To set a movement again, select the object and press in the header. The movement in that frame is removed, and the object returns to its position in the previous frame.
Ball height (3D)
When a ball with a movement is selected, "3D Height" sliders appear in the ball settings panel. Set a height from 0 to 15m for the start, mid, and end points of the movement, and the ball flies in an arc during playback in the 3D view. The movement on the 2D board does not change. → 3D Ball, Markers & Shapes