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Basics of Objects ​

Tacticalista has player, ball, marker, line, oval, rectangle, polygon, polyline, text, and handwriting objects. Every object is placed by choosing it in the toolbar on the left and then placing it on the field.

Adding an object ​

Choose an object in the toolbar and click the field to place it. Lines and shapes are sized by dragging.
In the toolbar on the left, choose the object you want to add (for example, a home player).
In the toolbar on the left, choose the object you want to add (for example, a home player).
Click the field to place it. After placing, the tool switches back to the select tool.
Click the field to place it. After placing, the tool switches back to the select tool.
  • Lines, ovals, rectangles, polygons, and polylines can be sized by dragging on the field.
  • On desktop, the cursor shows the object's icon while an add tool is selected.

Placing the same object repeatedly ​

Press at the top of the toolbar to turn on repeat placement . The tool then stays on the same object so you can keep placing it. Press it again to turn it off.

Placing home players one after another with repeat placement on.

Number of objects

  • Starter plan: You can place up to 30 objects (15 on futsal boards and 22 on 8-a-side boards). When you reach the limit, "The maximum number of objects that can be placed has been reached." appears.
  • Basic plan: You can place objects up to the limit determined by the project's file size.

Deleting an object ​

Select the object and press in the header.
Select the object and press in the header.

On desktop, you can also press Backspace or Delete after selecting it.

Selecting multiple objects ​

Drag from an empty spot on the field to draw a box. All objects inside it are selected.
  • Hold Shift and click objects to add them to the selection. On smartphones and tablets without a keyboard, press on the screen first.
  • With the select tool, the object-type buttons in the panel select all objects of that type at once.

Buttons for selected objects ​

When objects are selected, action buttons appear in the header.

The header with one player selected.
The header with one player selected.
No.ButtonAction
1Places a circle behind each player (Ctrl+O). → Highlighting players with shapes
2Edits the name, number, and appearance together. → Editing everything for one player
3Locks the selected objects so they cannot be moved.
4Duplicates the selected objects (Ctrl/Cmd+D).
5Deletes the selected objects.
6Opens the copy, cut, and paste menu. → Copy, cut, and paste

When several players are selected, buttons to surround them with a polygon, polyline, or rectangle also appear.

Changing the selection color ​

"Object Selection Settings" in the Field Settings panel.
"Object Selection Settings" in the Field Settings panel.
  • Selection Color: Changes the color of the frame around selected objects.
  • Emphasize Selected Players: Draws a thicker frame around selected players so they stand out.
  • Scale when dragging players/ball: Shows players and the ball slightly larger while you drag them.

See Field Settings for how to open the Field Settings panel.

Aligning objects ​

Players, markers, and balls can be lined up by selecting several of them and pressing an alignment button.

Select the objects to align and press an alignment button (for example, align left) at the top of the panel.
Select the objects to align and press an alignment button (for example, align left) at the top of the panel.
They line up with the leftmost object.
They line up with the leftmost object.
The alignment buttons.
The alignment buttons.
No.ButtonAction
1 Align leftLines up with the leftmost object.
2 Align rightLines up with the rightmost object.
3 Align topLines up with the topmost object.
4 Align bottomLines up with the bottommost object.
5 Vertical equal spacingSpaces the objects evenly from top to bottom.
6 Horizontal equal spacingSpaces the objects evenly from left to right.

Changing the stacking order ​

Select the object whose stacking order you want to change and press one of the stacking buttons at the top of the panel.

The stacking order buttons.
The stacking order buttons.
No.ButtonAction
1Sends to the back.
2Sends backward one level.
3Brings forward one level.
4Brings to the front.

New objects are stacked automatically by type. From the top, the order is handwriting, text, ball, players, and other shapes (markers, lines, ovals, and rectangles), so shapes you add later never hide players or the ball. Polygons and polylines are the exception: they are added on top so their vertices are easy to edit. Any stacking order you change by hand is kept.

Duplicating ​

Select an object and press in the header to duplicate it. The keyboard shortcut is Ctrl/Cmd+D. When several objects are selected, all of them are duplicated.

Copy, cut, and paste ​

Press in the header to open the clipboard menu. Copied objects are stored in the app's clipboard, and pasted objects appear at the same position they were copied from.

The clipboard menu. PASTE and CLEAR appear when the clipboard holds objects.
The clipboard menu. PASTE and CLEAR appear when the clipboard holds objects.
No.MenuActionKeyboard
1PASTEPastes the objects in the clipboard.Ctrl/Cmd+V
2CLEAREmpties the clipboard.
3COPYCopies the selected objects.Ctrl/Cmd+C
4CUTCopies the selected objects and deletes them.Ctrl/Cmd+X

Saving and reusing appearances Basic ​

You can save several appearance settings for each object type and apply them later.

Select an object and press at the top right of the panel.
Select an object and press at the top right of the panel.
Press a saved appearance to apply it. "Add appearance" saves the current appearance.
Press a saved appearance to apply it. "Add appearance" saves the current appearance.
No.ItemAction
1Saved appearancesApplies that appearance to the selected objects.
2EditReorders and deletes saved appearances.
3Add appearanceSaves the appearance of the selected object.

Default from saved appearances ​

Saved appearances are used as the default appearance for new objects.

  • The first saved appearance is applied by default when you add that object.
  • For players, the first is the default for home and the second for away.

To reorder, press "Edit", then drag the appearances. "Done" saves the order and "Cancel" restores the previous one. The new order is used for new objects from the next time you open the project.