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3D Player ​

In the 3D view, the players placed on the 2D board are shown as human-shaped 3D models or as pieces. Colors, names, numbers, direction, and the view angle follow the 2D settings.

Switching the display ​

Switch the display in the header of the 3D view (on mobile, in the menu).

SettingDescription
ModelShows rigged human-shaped 3D models. Poses and heights can be set.
PieceShows magnet-style discs that reproduce the 2D player's pattern, number, name, arrow, arm, and dominant foot.
Wire onlyIn model mode, shows wireframes only.
Name / NumberShows name and number billboards above the players.

The model / piece choice is saved per scene on static boards and per file on animation boards. Piece display

Poses ​

Select a player and choose a pose from "3D Pose" in the player settings panel.

  • Default
  • Defence
  • Goalkeeper
  • Left foot forward / Right foot forward
  • Run
  • Sliding (left foot / right foot)
  • Kneeling
  • Jog (forward / backwards) 3D pose menu

You can select several players and set the pose for all of them at once. Poses apply in model mode.

Height ​

Set the height with the "3D Height" slider in the player settings panel.

  • 11-a-side and futsal: 120 to 210cm (default 175cm)
  • Junior (8-a-side) and custom: 100 to 210cm (default 150cm for junior, and the "Default height" set when creating a custom board) 3D height and pose settings

With several players selected, the same height is applied to all of them.
"Individual player settings" lists the players on the board so you can edit names, numbers, feet, and heights together and apply them at once with "Apply".
Players placed from Importing Match Data or the Team Manager use their registered heights.

Moving and turning players in the 3D view ​

Turn on "MOVE" in the header of the 3D view, or hold Alt while dragging, to move players and the ball directly in the 3D view. On mobile, turn on .

  • Drag a player or the ball to move it.
  • Selecting a player shows a rotation handle at their feet. Drag the handle to change the player's direction.
  • Moves and rotations made in 3D are reflected on the 2D board and can be undone.
  • Moving is not available while the player-view camera is active.

Selection and view angle ​

  • Players selected on the 2D board show a ring at their feet in the 3D view. The ring uses the selection color.
  • Players whose view angle is shown in 2D also show the view angle as a cone in the 3D view. → Player